Transition Words For Your Essays

soniastudyblr:

Transition Signals:

Transitions are words and phrases that connect ideas and show how they are related.

To repeat and ideas just stated:

  • In other words,
  • That is,
  • To repeat,
  • Again,

To illustrate an idea:

  • For example,
  • For instance,
  • In particular,
  • To illustrate,
  • In this manner,
  • Thus,

To announce a contrast, a change in direction:

  • Yet,
  • However,
  • Still,
  • Nevertheless,
  • On the other hand,
  • In contrast,
  • Instead of,
  • On the contrary,
  • Conversely,
  • Notwithstanding,
  • In spite of this,

Time:

  • At once,
  • In the interim,
  • At length,
  • Immediately,
  • At last,
  • Meanwhile,
  • In the meantime,
  • Presently,
  • At the same time,
  • Shortly,
  • In the end,
  • Temporarily,
  • Thereafter,

To restate an idea more precisely:

  • To be exact,
  • To be specific,
  • To be precise,
  • More specifically,
  • More precisely,

To mark a new idea as an addition to what has been said:

  • Similarly,
  • Also,
  • Too,
  • Besides,
  • Furthermore,
  • Further,
  • Moreover,
  • In addition,

To show cause and effect:

  • As a result,
  • For this reason,
  • Thereafter,
  • Hence,
  • Consequently,
  • Accordingly,

Conclusion:

  • In short,
  • To conclude,
  • In brief,
  • On the whole,
  • In summary,
  • To sum up,

6+ hours of game design/development lectures from Stanford

no-recess:

no-recess:

  1. Aligning Game Design with Science 
  2. The History of (Video) Games 
  3. Intelligent Narratives: the Stories We Tell Ourselves through Digital Media 
  4. Learning Math Through Play 
  5. Biotic Games-Playing with Living Cells 
  6. Playing with Videogames. Superplayers, Glitch-Hunters and Codeminers 
  7. Play Design: SimCity, Simulation, and Geology 
  8. Games Move Us – An Exploration of Design Innovations that Lead to Player Emotions 
  9. Expanding Games

Bonus: 

Technical Resources:

bogleech:

serialkittycat:

so I was going through the loss.jpg tag and people are getting angry because of how miscarriage isn’t a funny thing. And that’s true! Miscarriage is a sad thing and not at all something okay to laugh at!

But the thing that makes loss.jpg funny is because of how it’s bad storytelling. When you want a funny comic, you often have simplistic, similarly arranged panels to deliver the punchline. It’s funny because of either something being said or something changing! (Buckley could work on the funny though.)

See, Garfield is a good example of this:

Almost all of those panels have the same two figures in roughly the same spot. This helps accentuate how the last panel (the punchline panel, if you will) is different!

Ctrl+Alt+Del is a comic series that kept to this pattern:

Here, again, we have panels arranged simply, and the figures in the same  arrangement (height and placement, if you will) so that people pay attention to the text. The text is the funny part here, so there is no reason for the figures to change much.

But loss.jpg is a serious piece. I mean, I’ve never experienced this, but I’m willing to bet that if I or my spouse or my friend experienced a miscarriage or something, I’d be devastated! However, it kept to the silly, simplistic format.

“Well, okay.” you say. “How do you convey serious emotions in comics?”

And that depends on the emotion! The regular squares of the above comics enforce a sense of regularity. Meanwhile, with, like, an action comic, the panels will often be misshapen and crooked to give the idea that woah! something is happening.

Woah!! that guy almost go eaten by a dino thingy. It’s chaotic and confusing- meanwhile if you had put that into our “loss” format, the action would seem to have been much less important. In fact, you could almost say that it looked funny! See what I’m getting at?

“Okay. But whateverhisnameis from CAD isn’t fighting dinosaurs. Would he need those wacky panels?”

Well, sort of! You might want a misaligned panel for the panel when he opens the door, because I’m pretty sure he’s slamming it open, not gently pushing the door aside. But for the other panels, it would seem DragonBall Z levels of overdramatic to have WOAHH ACTION panels. You’d want something that isn’t too repetitive, thought. Something like this!

Here, the panels are pretty regular. But the placement of the figures is different according to each panel, creating that difference that we need to keep the actions from seeming funny. Sure, nobody is throwing punches, but there is something serious going on!! This isn’t perceived as funny because the figures are different per each panel.

Compare to loss.jpg and what do we have?

we have figures all positioned about knee height, with our protagonist always on the left, and always facing right. The last panel is almost always the punchline panel- that’s why people think that loss.jpg is people laughing at miscarriage. It’s not.

So what would make loss.jpg look like the serious story it’s trying to convey?

I scribbled this in 5 minutes in paint, but here’s my idea of what a better “loss” would look like:

He bursts through the doors and rushes to the receptionist, who directs him to the doctor. As he steps into the hospital room, he sees his wife crying and approaches to comfort her.

Is this perfect? Probably not! I’m honestly just learning comic theory right now. But does it convey the serious and honestly sad story of loss.jpg? Yes! You can’t tell a serious story in a silly manner. It’s like trying to tell a WWII survivor’s story with wingdings font. Using the wrong tools and techniques will get the wrong story across.

TL;DR loss.jpg’s punchline is that Tim Buckley needs to learn how to tell a story, not that miscarriage is in any way funny

loss.jpg inspires a quality little art lesson.

Of course the original comic isn’t only funny because of its awkward execution, but that it came out of nowhere as a sudden injection of cheap “drama” into a joke-a-day gaming comic written by a big old creep.

K so laugh at me if you’d like but I could use some tips

heavenseveneleven:

unit02chan:

heavenseveneleven:

But I don’t know how to do a proper stream :I what programs/service(s) should I use

AND WHO WOULD EVEN WANT TO JOIN MY STREAM???

Like an art stream? I’d totally watch that!

YES ART STREAM *v*
I’m really excited to start that

I don’t have a lot of stream experience, but I would recommend Open Broadcaster Software because

-it’s fairly intuitive to figure out

-it works with twitch (or probably any website you plan on streaming through)

-it’s flexible for customizing the layout of your stream and prettying it up

-it’s free!

If you want some more help getting set up feel free to message me~

notworblacosplay:

This is some of the most incredible armor I’ve ever seen with the simplest technique.  It’s just a base layer of craft foam, some craft foam details over that, and a layer of regular black pleather glued over everything (I’m not sure with what, but I’d recommend contact cement or a strong spray adhesive).  Then it was dusted with acrylic paint to make the texture and edges pop.

You can see most of the process just in this picture: 

image

You can find more of their work at Piece of Cake Cosplay, on Facebook